Most of these come from the Half-Life Expansion Half-Life: Opposing Force, but have all been coded from scratch. Sven Co-op includes several new monsters and weapons. A medkit weapon that heals other players and allies.The ability for mappers to change the models and sounds of each monster and weapon. ![]() The ability for mappers to create friendly monsters and let players issue orders to them.In-Game Monster/Player Info System, that displays info about the monster or player you are looking at.Some of the most major features of the mod include: ![]() Map scenarios include settings set in Black Mesa, cartoony worlds, World War 2 in Africa, Fantasy-like maps and modern urban warfare set in the Middle East. The aim of most levels is to reach the end or to achieve an objective - obtaining a high score is not essential to beat a level, its just part of the fun. Many missions span several maps, and some are collected together in a series. ![]() SC levels are set as missions and are generally separate from each other. The single-player campaign of Half-Life 1 is supported by Sven Co-op, but in a slightly altered form to create more challenge for multiplayer games. Since Sven Co-op is heavily based on the original Half-Life, it is essential that you are at least familiar with Half-Life and its controls, and it is recommended that you have completed Half-Life's Hazard Course.
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